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Mac Cube 4: Multimedia Applications
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MacCube Volume 4: Multimedia Applications.iso
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PIGMENT.POV
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1993-10-01
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// Persistence Of Vision Raytracer version 2.0 sample file.
#include "stage1.inc"
#declare Radius =2.5
#declare RowSpace=1.35
#declare ColSpace=1.25
#declare Dist=0.9-Radius
#declare Row3=-Dist
#declare Row2=Row3+Radius*RowSpace*2
#declare Row1=Row2+Radius*RowSpace*2
#declare Col1= -Radius*ColSpace*4
#declare Col2= Col1+Radius*ColSpace*2
#declare Col3= Col2+Radius*ColSpace*2
#declare Col4= Col3+Radius*ColSpace*2
#declare Col5= Col4+Radius*ColSpace*2
camera{Camera1 translate <0,Row2,-180>}
#declare Thing=
intersection {
sphere {<0, 0, 0>, 1}
object {UnitBox translate z*0.4 rotate 45*y}
bounded_by {UnitBox}
scale Radius
}
object {Thing pigment {agate} translate <Col1 ,Row1 ,Dist>}
object {Thing pigment {bozo} translate <Col2 ,Row1 ,Dist>}
object {Thing pigment {checker} translate <Col3 ,Row1 ,Dist>}
object {Thing pigment {color White} translate <Col4 ,Row1 ,Dist>}
object {Thing pigment {gradient x} translate <Col5 ,Row1 ,Dist>}
object {Thing pigment {granite} translate <Col1 ,Row2 ,Dist>}
object {Thing pigment {hexagon rotate -x*90} translate <Col2 ,Row2 ,Dist>}
object {Thing pigment {image_map{gif "test.gif"}
translate -(x+y)/2
scale 2*Radius} translate <Col3 ,Row2 ,Dist>}
object {Thing pigment {leopard scale .3} translate <Col4 ,Row2 ,Dist>}
object {Thing pigment {mandel 256} translate <Col5 ,Row2 ,Dist>}
object {Thing pigment {marble turbulence .8} translate <Col1 ,Row3 ,Dist>}
object {Thing pigment {onion} translate <Col2 ,Row3 ,Dist>}
object {Thing pigment {radial rotate -x*90} translate <Col3 ,Row3 ,Dist>}
object {Thing pigment {spotted} translate <Col4 ,Row3 ,Dist>}
object {Thing pigment {wood turbulence .15 scale .5} translate <Col5 ,Row3 ,Dist>}